Platform status
IndiePump is in open alpha. Everything listed as live is working today, and the log below records what changed and when.
15 features live right now
For game developers
- Submit a game from its Steam linkLive
Paste the store page and the form fills itself in: title, studio, publisher, release date, price, genres and descriptions. Everything stays editable.
- Developer dashboardLive
Your games, key requests, creator profiles and stats in one place.
- Press kit page per gameLive
A shareable page with key art, screenshots, selling points and share cards.
- Send keys to creatorsLive
Review requests, grant keys, set an embargo note, and rate delivery afterwards.
- Tracked campaign linksLive
Short links per game with click and country reporting.
- Newsletter to creatorsLive
Announce a launch or a key drop to the creator list.
For content creators
- Sign up from your channel linkLive
Paste your YouTube or Twitch channel and your name, platform, follower count, picture and channel description fill in automatically.
- Creator dashboardLive
Your requests, granted keys, content submissions and channel stats.
- Request keysLive
Ask any developer on the platform for a key, and track the answer.
- Channel stats and activityLive
Subscriber and follower counts with an upload cadence score, refreshed hourly.
- Instagram and TikTok autofillIn progress
Instagram needs approval from Meta before it can fill in automatically. Both can be entered by hand today.
Across the platform
- Top Choice AwardLive
A monthly award voted by the community, with a public archive of past winners.
- Bee CoinsLive
Credits earned on the platform and spent on newsletter sends and key requests.
- Language switcherLive
The interface can be read in more than one language.
- Light and dark themesLive
Follows your system setting, with a manual toggle.
- Loading previewsLive
Each page paints its own outline while it loads, so a slow connection never shows a blank screen.
- Public APIPlanned
Read access to games and creators for partners and tools.
What changed
Key requests: up to 3 games a week
- Key requests: up to 3 games a week: You can ask for keys for up to 3 different games each week, counted from Monday 00:00 UTC. If less than half of the games you got keys for last week have coverage, your limit is 2 until you post it. Cancel a waiting request, or get a Deny, and its place is free again.
- Key requests: fewer, and with a reason: Creators can now ask for keys for up to 3 different games a week, and 2 if they have not covered last week's keys. Requests that waited more than 14 days were closed.
Studio access for new studios
- Studio access for new studios: Studios that joined since early September could not invite their team: Studio access said "You do not have a studio yet". It now works for every studio.
More of you on your profile
- More of you on your profile: Your profile now takes a headline, a short bio, the tools and engines you use, whether you are open to work, and links to your portfolio.
- Key requests open a chat, and keys go out from it: Every new key request now opens a conversation with the creator in Messages, headed by the picture of the game they asked for. The Game button beside Send shows your games and sends up to 3 Steam keys in one message.
- Your key requests now open a conversation: When you ask a studio for a key, a conversation with that studio opens in Messages with your request as the first message, and you can write more once the studio answers. Keys a studio sends you arrive in the chat with Reveal and Copy, and they are saved in your Key Vault too.
- Three ways to share your profile: Your profile now has three settings instead of one switch: Public, Members only and Private.
- Manage requests on every game card: Each game in My Games now has a Manage requests button under Manage keys and Offer Key, with the number of requests waiting. It opens your Key requests already filtered to that game.
- Grant selected and Deny selected work again: Ticking several key requests and pressing Grant selected did nothing since the table was redesigned on 1 October. It now opens a window that lists the requests by game, takes one optional message for all the creators, and shows each grant as it goes through, with the reason next to any that did not.
- Giveaways, a new section of your dashboard: Giveaways sits in the top menu between Studio Profile and Store. Pick a game and a template, set between 1 and 25 keys and up to 60 days, choose the ways players earn entries, and open it: the giveaway gets its own public page, and a public random round picks the winners.
A fourth number on the home page, and a bigger strip
- A fourth number on the home page, and a bigger strip: The live strip on the front page now carries Members beside creators registered, combined reach and games listed, and every number is printed half again as large.
Log In tab on the login page
- Log In tab on the login page: Switching back from Sign Up to Log In works without reloading the page.
- Key requests tile counts the queue: The Key requests tile on your dashboard home now counts only requests still waiting on you, so it reads zero once you have answered them all.
- Game card buttons fit their labels: The Press Kit and key buttons on your dashboard cards now size to their text, and drop to a second line when both cannot fit, instead of the longer label spilling out of its button.
- Cancel a key request you no longer want: A request still waiting on the studio now has a Cancel button on your dashboard, and it disappears from their queue straight away. Recent Requests also pages through all of your requests instead of showing only the newest five.
- Your profile can reach 100 percent without a VAT number: A VAT number is no longer counted towards your Studio Profile progress, because it does not exist in the US and several other countries. The field is still there, marked optional, and we only ask for it at checkout where it changes your invoice.
- Give a key back you are not going to use: A key you no longer want can be handed back from your Key Vault. The studio sees the request on their Key requests row, checks Steam, deactivates the key and then approves or denies it. You keep the key until they decide, and once it is approved that game stops counting against your coverage.
- Search every game from Discover: The filter row on /discover/ now ends in a search box that reads the whole catalogue. Type two letters and the games appear under it; press Enter and the page becomes a grid of every match.
Press kits hand out an embed widget
- Press kits hand out an embed widget: Every press kit now carries a copy and paste widget creators can put on their own site, a breadcrumb back to the directory and a menu that matches the account reading it
An article page lines up
- An article page lines up: On a blog article the title, the description, the author row with the share buttons, the text, the fact sheet and the related articles all begin and end on the same two lines as the picture at the top.
- A promoted game inside the article box: The IndiePump box in a blog article now carries one more game under the key art, marked Promoted or Editor's pick, and a studio can buy that spot across the whole blog for 30 days.
Press kit and key request on the Awards page
- Press kit and key request on the Awards page: Every winner on the Awards page now carries View press kit and Request a Key beside View on Steam, on the reigning champion and on the previous winners alike.
- Vote numbers are off the Awards page: The number of community votes is no longer printed on the Awards page.
- Key requests: one row per creator: The Key requests table reads as five columns instead of nine. The creator leads the row with their platform icon, their name opens their profile, and the outlet and country sit under it; Grant is the only gold button on the screen. Requested says how long someone has waited rather than a date, and a granted row says Sent until the creator claims the key, then Claimed with the day they took it.
- Key requests: Sent now becomes Claimed: A key you grant is now offered rather than handed over. The creator opens their Key Vault and presses Claim to reveal the code, and your Key requests table turns that row from Sent to Claimed with the date they took it. A key nobody claims stays Sent, so you can see which creators never collected.
- Every giveaway has its own picture: A giveaway now shows its game's Steam picture inside the IndiePump giveaway frame: on the calendar, in the preview when its link is shared, and as a download for your own social posts.
- How it works, on every page you use: A round ? beside each tool plays a short walkthrough of it. It is on both dashboards and now also in My Profile, on giveaway pages, in the Top Choice vote and in the calendar's day view. Hover it, or tap it on a phone.
- Giveaway winners and your key: When a giveaway ends, the winners are drawn from a public drand round, and the giveaway page shows the draw with the list it was made from.
Offer Key asks what the keys are for
- Offer Key asks what the keys are for: Offer Key now asks what the keys are for, Review or Preview, and how many. Pick that many creators, give any of them more than one key, and send one message to all. Every key keeps its mark: a request that comes from your offer carries it, a request from the press kit starts as Review and you can change it next to Grant, and the keys page shows the mark on every key.
- The Hosting Events, and a day that opens: The six posts IndiePump runs on X every week, Mobile Monday through Screenshot Saturday, now show on the Calendar on their own weekday, each with its own graphic. Tapping a day opens it: every event of that day with a large picture, what it is, and a button that takes you where it happens. An open giveaway shows there too, with Participate.
Member profiles
- Member profiles: Members get a page of their own under My Profile, with their work in games, if any, and the platforms and genres they play.
- IP Playtest: choose what the testers answer: When IndiePump runs a playtest of your game, the IP Playtest page shows it: where it stands, the date the testers send by, how many have sent, and the report once it is ready. It also lists the questions the testers will answer, picked from your press kit and your Steam page. Hide a group that does not fit your game, or add your own questions with the kind of answer you want: a short or long answer, a link, one or several choices, a 1 to 5 scale, yes or no, a minute in the recording, or screenshots. Your changes reach the testers straight away.
- The right icon on every press kit link: On press kits, a link now shows the icon of the platform it is filed under: an X link shows X, a Discord link shows Discord, even when a studio pasted the same video into every field. Store links show the store they really go to, with the right name (App Store, Google Play, itch.io), and Bilibili, Reddit and plain website links have icons of their own.
- Light mode for every developer page: In light mode several developer pages were hard or impossible to read: white game titles on My Games, white headings on white in IP Assistant and My Calendar, faint field labels in the game editor, dark boxes in the Store. Every developer page and its pop-ups now reads clearly in light mode.
- Prove your channel from the developer side too: Studios can now prove a YouTube or Twitch channel is theirs in Settings, with the same short code content creators use.
- The game sliders on the dashboard work again: Upcoming and By Category showed an empty row from page 2 onwards and carried two sets of arrows over the same cards. Both rows page properly now, with numbered pages, one set of arrows, and the spacing and headings the rest of the site uses.
- Blog links share a real card: Paste a blog article about a game into X, Facebook, LinkedIn or Discord and the preview is now the game's IndiePump social card at 1200x630: the key art, the release phase, the storefronts, the title, the studio and two selling points.
- The release phase moved off the artwork: On /blog/ the Released, Demo available or Early Access marker now sits beside the category name instead of on top of the picture.
Settings pages in the dashboard look
- Settings pages in the dashboard look: The Settings page for game developers and Report a Bug for content creators now use the same sections, fields and buttons as the rest of the dashboard.
- IP Extension has its own card on the Tools page: The Creator Finder key panel no longer shows up under the footer of dashboard pages. It has its own card on the Tools page, with the number of creators you saved through it.
- Settings for content creators: Content creators now have a Settings page in the account menu, the same one game developers have: your sign-in email with a Change password button, and Report a bug.
- Light theme for content creators: The creator dashboard now turns light like the developer dashboard: a light page, white game cards, and readable tables, messages, labels and buttons on every page.
- Newsletter: your games, ready pictures and your social channels: The game card is a list of your own games and shows in the mail as the game's press kit card with Request a key. Pictures are picked from four ready designs of the game instead of uploaded, the footer shows the social channels you tick, and the preview shows every section the moment you add it.
- Newsletter pictures in the press kit style: The four ready pictures now reach the mail as press kit panels: the trailer with its YouTube title, the blog article, the press kit card with genres and wishlists, and Ask for a key with the current campaign and a Request a Key button.
- Clearer small text in dark mode: Dates, labels, counts and short notes in the dashboard were too faint to read comfortably in dark mode. They are now clear on both dashboards.
- A line for your video description: Every key in your Key Vault now comes with one line to paste into the description of your video, with a link to the game's press kit.
- Connected accounts in Settings: Developers and content creators can now connect their Steam account in Settings, and creators can prove their YouTube or Twitch channel is theirs with a short code.
A new login screen
- A new login screen: The login page now opens on a honeycomb of this year's biggest games, softly blurred in the IndiePump colours, with Melissa and her tablet beside the sign-in card.
- More games on every press kit: Each press kit now ends with links to six other games that share its genres
- The vote page is now Nominations: The Top Choice page has a new address, indiepump.space/nominations/, and opens on the twelve games with the most votes this month.
- Past Top Choice winners leave the ballot: A game that has already won the Top Choice Award cannot win again, so it no longer appears on the nominations page and cannot receive new votes.
- A Top Choice winner cannot win again: A game that has won the Top Choice Award no longer appears on the nominations page, cannot receive votes, and votes it held for the running month no longer count.
- Tools, Studio Profile, Games and Profile have their own pages: In the top menu, the name of a section now opens a page with a card for every tool in it, each with its live number or status and a Details button that explains what it does and how to start.
- Monthly Vote is now called Nominations: In the creator dashboard menu, Monthly Vote is now Nominations, the same name as the public Top Choice Nominations page.
- Dashboard pages line up in one centred column: Every dashboard page now sits in the same centred column, with the page title on its left edge and the search box on its right edge.
IP Assistant cards finished
- IP Assistant cards finished: The IP Calendar card inside IP Assistant now shows its icon like the other three, and IP Assistant stays highlighted in the menu while IP Widget or IP Extension is open.
- A shorter home page, and For creators laid out like For developers: The home page no longer has the On the platform right now strip. Under For creators, the six creator sections now use the same layout as For developers: an icon, a title, what you get, one button, and a small picture of that part of the dashboard.
- The dashboard menu moved to the top: The developer dashboard no longer has a sidebar. Its menu now runs across the top of the page, centred: Dashboard, Messages, Studio Profile, Store and Tools, with Studio Profile and Tools opening their pages in a small drop-down. Your account, Settings, Contact Team and Log out sit under your picture on the right.
- Refresh and Back work in the dashboard: Refreshing the page now keeps you on the page you were on, with its content loaded fresh, instead of sending you to the dashboard home. The browser Back button (and the back button on a mouse) now steps back through the dashboard pages you opened, and leaves the dashboard only when you came from outside it.
- Got it on the Capsule Analyzer goes to the dashboard: The IP Capsule Analyzer is still being built. Closing its notice, with Got it, a click outside it or Esc, now takes you to your dashboard. Before, it kept the name of the tool you came from at the top while showing the dashboard underneath.
- IP Connections: an Example message and your own versions: The built-in message in IP Connections is now called Example message. It shows how an invitation can read, with the {placeholders} left in, and it cannot be sent. Pick one of your own versions to submit. If you have one, it is picked for you.
- Top Choice pictures load again: The Monthly Audience Top Choice standings on the home page and on the Awards page show every game's picture again.
- The reigning champion leads the Awards page: On the Awards page the reigning Top Choice champion now gets the big showcase: a wide picture, a larger title, and its buttons beside the details. Previous winners sit below it as smaller cards, three to a row.
- A tidier end to the home page: The "Free for developers and creators" band with its Register button is gone from the bottom of the home page.
- Messages: Enter sends, the box clears, and the window fits the screen: In Messages, pressing Enter now sends your message (Shift + Enter starts a new line), and the box empties once the message is sent instead of keeping your words. The Messages window now fits your screen: the conversation list and the conversation itself each have their own scroll bar, the way Messenger works.
- Games and Creators show 16 at a time: The Games and Creators pages now show 16 cards at a time, four to a row, with page numbers under the grid instead of one endless list.
- One Vote button on the Awards page: The "Who is the Next winner?" box is gone from the bottom of the Awards page.
- Unread conversations on the Messages menu: The Messages item in the top menu now shows how many of your conversations are unread, in the same gold count the Messages page uses. The page you are on is marked by white text and a gold line under its name.
- Pictures for newer Steam games: Games added to Steam recently no longer show a broken picture in the Community Choice newsletter, the monthly vote or the IP Widget preview.
- The creator dashboard menu moved to the top: The creator dashboard no longer has a sidebar. Its menu runs across the top of the page, centred: Dashboard, Messages, Inbox, Games and Profile, with Games and Profile opening their pages in a small drop-down. Report a Bug and Log out sit under your picture on the right.
- The Blog is open: The main menu now links to the Blog and the Calendar, and the Blog has an article for every game on IndiePump, with new ones every day.
- Two cards fewer on the home page: The For developers and For creators cards under How it works are gone from the home page.
- Our tools on the home page: Near the bottom of the home page, three cards now show the tools we built for developers: a widget for your website, newsletter automation, and the Creator Finder extension for research.
- Choose how many cards you see: Under the Games and Creators grids you can now choose to see 16, 25, 50 or 100 cards per page.
- A cleaner title on the Creators page: The Creators page title no longer carries the small IndiePump Network label above it.
- Game cards: phase on the picture, genres as icons: On the Games page each card now shows its release phase as small text on the top right of its picture, and its genres as icons. Hover over an icon to see the genre's name.
- Platform logos in Why select this game: The platform card under Why select this game now shows the logo of every store and console the game is on. The picture it used before did not load properly.
- A bigger Vote button on the Awards page: On the Awards page the Vote for this month button is larger and brighter, and it now comes straight after the introduction, before the community note. The other buttons on the page are a little larger too.
- Messages, Bee Coins, Help and the bell moved into the top menu: On both dashboards the envelope, Bee Coins, Help and notification buttons now sit in the top menu, just left of your picture, and open their panels from there.
- Platform Updates grouped by day: In the bell, Platform Updates now show one block per day instead of one line per change: the newest day first, the names of its changes, and how many are new.
- Steam and industry events on the Calendar: The public Calendar now shows Steam events (Next Fest, the seasonal sales and the themed fests) and the big industry dates around the world, such as gamescom, GDC, Tokyo Game Show, PAX and the awards shows, next to the developers' own launches, demos and updates.
- A real month on the Calendar, with pictures: The Calendar is now laid out as a month card with every date, on phones as well as on computers. Each day shows the picture of what starts that day, longer events run as coloured bars across their days, and the list under the month shows each event with its picture.
- IndiePump's daily game share on X, on the Calendar: Every day IndiePump posts on X and invites developers to share their games in the replies. The Calendar now shows it as an event that repeats every day, with a small X on each date and a link to the profile.
- No broken picture in the IP Widget: When a game's key art is missing or does not load, the widget on your site now shows its layout without a picture instead of a broken image.
- Search listings on every engine: Public pages and press kits now carry their own title and description for Google, Bing, Yandex and DuckDuckGo
Platform Updates now open in full
- Platform Updates now open in full: Click any update in the bell to read the whole story on its own page, with the version it shipped in.
- Key campaigns on Review Keys: Review Keys now runs campaigns: pick the store by its icon, name the campaign and its dates, choose the phase, and switch one campaign live per game. Creators see the live campaign on the press kit above Request a Key.
- Campaign fields explain themselves: The campaign name and dates are now required and carry an asterisk. Hover it or tab to it to read what the field does and where creators see it.
- Review Keys picks games and stores by picture: The game picker on Review Keys shows each game's art and name. A store with no link yet can be clicked to paste its link, which saves it to the game and the press kit. A second button starts a new draft campaign directly.
- Keys show their campaign: The Review Keys table now has Campaign, Phase and Activity columns, and the platform shows its store icon. Keys added while a saved campaign is selected are linked to it, and keys added earlier can be linked in one click.
- Key requests: filters, pages and bulk actions: The Key requests table now shows each creator's platform as an icon, filters by game, category and status, pages 25, 50, 75 or 100 at a time, and lets you tick several requests to grant or deny them together. Two new boxes at the top count approved requests and live campaigns.
- Campaign dates get a proper calendar: The Starts and Ends fields in Review Keys campaigns now open an IndiePump calendar: the campaign's days are shaded between the two dates, today is ringed, and an end date cannot fall before the start. The Name field matches the dashboard too.
- Message and poke creators from Review Keys: The keys table in Review Keys now filters by Assigned and Not assigned, and every assigned key has a Message button that opens the conversation with the creator who received it. A Poke button sends that creator one friendly nudge in Messages, once per key.
- Tidier My Games cards: Game cards in My Games are wider, so the cover art is bigger. Manage keys stays the main button and the other four sit in a compact two by two grid, lined up the same way on every card.
- Offer Key on every game card: Every game in My Games has an Offer Key button. It opens all the creators on IndiePump, shown the same way as on the public Creators page, with search, a platform filter and 16 per page. Pick a creator, add a note if you like, and the offer goes out for that game.
- Creator profiles in one order, with Poke: View profile now always shows the same five sections in the same order: Developer rating, About the creator, Platforms, Activity and Contact. When you have granted the creator a key, a Poke button sits next to Message this creator.
- Messages look like a chat: In Messages, what you send now sits on the right in an indigo bubble and what the other person sends sits on the left, the way every messaging app shows a conversation.
- Game cards line up: On the Games page every card now uses the same fixed rows: cover, a two-line title, the studio, one row of genres, the release phase and the Press kit button at the bottom. A card with fewer genres keeps the same size, and a card with more shows three and a +N for the rest.
- A clearer dashboard menu: The menu now reads Studio Profile (My Profile, My Games, My Team, My Wallet), then Store on its own, then Tools (IP Assistant, IP Capsule Analyzer, IP Connections, IP Newsletter, IP Award). My Profile shows only your profile. IP UTM, IP Calendar, IP Widget and IP Extension now live as four cards inside IP Assistant. Every game card has a Coverages button that drops down that game's coverage.
- One creators carousel on Submit your game: The Submit your game page now shows the creators on IndiePump as a single slowly moving carousel with arrows on both sides, instead of a carousel plus a grid of cards. Using the arrows stops it for 20 seconds, and every further click starts the 20 seconds again.
Filter the press kit directory
- Filter the press kit directory: The press kit directory can now be narrowed by genre, stage and release window, and sorted by release date or newest added.
- Store icons on press kits: The Steam, itch.io and mobile store links on a press kit now use the same hand-drawn icons as the genres beside them.
- Newsletter builder preview stays put while you type: The live preview no longer goes blank on every keystroke, and Open full page opens the email again.
Genre icons on press kits and the games page
- Genre icons on press kits and the games page: Every genre chip now carries its own hand-drawn icon, and press kits that printed their genres as raw code show them properly.
Press kit buttons on the Games page open the right game
- Press kit buttons on the Games page open the right game: Two games with the same title could open each other's press kit. Each button now goes by the game, not the name.
Key requests: a count of what still needs an answer
- Key requests: a count of what still needs an answer: The Key requests list keeps answered requests for your records, so a counter beside it now shows how many are still waiting on you.
The games list loads again
- The games list loads again: One game saved with a damaged genre field stopped the whole games list from loading. The list is back and that kind of save is now blocked.
Two-way conversations in the inbox
- Two-way conversations in the inbox: Developers and creators can now reply to each other. Every key request has its own thread, and you get an email when a reply arrives.
Add a new game from its Steam page
- Add a new game from its Steam page: Paste a Steam link on the Titles grid and the game is created with its details already filled in.
- Edit your press kit section by section: A Press kit button on every game card opens the six sections of the public page, and each one saves on its own.
- Your verification code now takes you to your dashboard: After entering the 6-digit code you used to land back on the sign-in form. You now go straight to your dashboard.
A key request widget for your own website
- A key request widget for your own website: Tools > IP Widget gives you a small popup for your game site that sends creators to request a key.
- Creator Finder extension connects to your account: The browser extension now shows your games, their press kits, widget code and tracking links, and drafts a message for each creator you find.
Developer dashboard grouped into Studio Profile, Tools and Settings
- Developer dashboard grouped into Studio Profile, Tools and Settings: The sidebar now opens three pages instead of one long list, so every tool sits under the heading you would look for it.
Trust strip studios now link to Steam
- Every studio chip on the home page is now clickable and opens that studio’s top-reviewed Steam game in a new tab.
Live platform pulse on the home page
- The numbers strip on the home page is now a live infographic: real creator, reach and game counts come straight from the platform and refresh on their own while you watch.
- Each number counts up as it scrolls into view and shows how close the platform is to its next milestone, like 100 creators.
- A growth line under the numbers shows members joining over the last 30 days.
- When someone registers, the numbers tick up within about a minute and a short note announces the join.
Home page: Trusted by studios strip rebuilt
- The strip under the hero now shows 10 studios as logo chips: each studio’s own mark plus a Steam credibility line such as Very Positive on Steam.
- Studios are picked and ordered by real Steam adoption (review volume and rating across their games on IndiePump), refreshed 23 Aug 2026.
- On phones the row scrolls sideways instead of stacking five rows deep.
- Trust strip studios now link to Steam: The studio chips on the home page now open each studio’s top Steam game in a new tab.
- Live platform pulse on the home page: The home page numbers are now live: real counts, milestone progress and a 30 day growth line, updating as people join.
- Home page: Trusted by studios strip rebuilt: The home page trust strip now shows studio logos with Steam ratings, ranked by real Steam adoption.
- Coming up: events on the home page: The home page now lists the festivals, showcases and deadlines coming up next.
Request a Key on every press kit
- Every game press kit now carries a Request a Key button in the header and in the Ask for a key card, so a creator can ask from the page they are already reading.
- The button opens a panel showing what the developer is offering: the phase of the game, how many keys are in the vault, and any upcoming dates from the calendar with their own request button.
- Visitors who are not signed in are shown the way in instead of hitting a dead end.
- The Ask for a key card used to name something it could not do, offering only a creator directory and a contact link. It now does it.
Game calendars are here
- Developers can now publish the dates that matter for their games from a new My Calendar section in the dashboard: AMAs, Q&A sessions, playtests, demo drops, Early Access and launch days.
- Every event appears on the new public calendar at /calendar/ with its own Request a Key button, so creators can ask for a key at the moment they are paying attention.
- A hot dates strip shows the next 14 days across every game, and the whole calendar filters by game and by event type.
- Times are entered in your own timezone and shown to everyone else in theirs.
- Cancelling an event removes it from the public calendar and keeps it in your own list, so nothing is lost.
Team calendar overview
- The platform team now sees one calendar with every game release date, each game's Steam announcements, upcoming Twitch streams from creators on the platform, and the platform's own dates such as the Top Choice mail and the monthly vote.
- A hot-dates view surfaces the next 14 days across all of it, color coded by type.
- Games whose Steam page still says Coming soon are tracked separately until they get a real date.
- This is the first step toward the public calendar for developers and creators on the roadmap.
Tool availability switches
- The Capsule Analyzer is marked as under development: it stays in the sidebar, and clicking it opens a friendly coming-soon window.
- Admins can switch every dashboard tool between Live and Under development from the Super Admin console, under Tools, with no deploy involved.
- While a tool is under development, admin accounts can still open the real thing through an Open anyway button, so work on it continues behind the curtain.
- Request a Key on every press kit: Every game press kit now has a Request a Key button that opens what the developer is offering, including the phase and how many keys are left.
- Game calendars are here: Developers can now publish AMAs, playtests, Early Access and launch days from My Calendar. They appear on the new public calendar with a Request a Key button on every event.
- Team calendar overview: The platform team now has a calendar overview of releases, Steam events and creator streams. A public calendar for developers and creators is next on the roadmap.
- Tool availability switches: Dashboard tools can now be switched between Live and Under development from the Super Admin console. The Capsule Analyzer opens a coming-soon window for now.
Game cover art: correct picture, and a way to change it
- Your game cards were loading the cover from an old Steam image cache, which for some games was several revisions out of date. They now use the artwork we hold for your game, which is what Steam publishes today.
- New Cover art button on every game card in My Games: see what your card shows now, see what Steam is publishing right now, and switch to it with one click.
- You can also point the cover at your own image address, with a preview so you can tell straight away whether it loads.
- Reported by a developer whose game was showing artwork from an early prototype. Thank you for the report.
Press kits and small screens
- Press kit pages no longer stretch sideways on phones: the trailer and the Steam widget now shrink to fit the screen.
- Long links inside press kit cards wrap instead of pushing the page wider.
- The admin View-as menu no longer opens off the left edge of a phone screen.
Invitations are now reviewed before they go out
- Every invitation a developer submits now waits for a quick review by the IndiePump team before the email is sent.
- The recipient is a simple name and email pair; picking a creator from IndiePump fills it in and keeps their address private.
- The daily allowance is 20 invitations per developer.
- Your invitations list shows where each one stands: pending review, sent, or declined with the reason.
- Admins get an Invitations queue in the Super Admin console with the full message, and approve or decline each one.
Invitations: invite creators and press to cover your game
- New Invitations section under Tools on the developer dashboard: invite a content creator on IndiePump or any media contact by email, in your own words.
- Every invitation automatically carries a review key offer, your game's press kit and its tracked /go/ link.
- One ready-made message plus up to three custom versions you write yourself, with placeholders for the creator, game, studio and your name.
- Replies go straight to your email, invitations are limited to 10 a day, and the same person cannot be re-invited for the same game within two weeks.
- A sent-invitations list keeps track of who you invited, for which game and with which message version.
Developer dashboard sidebar reorganised
- The sidebar is grouped into sections: Studio Profile (My Profile, My Team, My Games, My Newsletter), My Wallet, Tools (IndiePump Assistant, UTM, Capsule Analyzer), then Coverages, Settings, Report a Bug and Contact Team.
- New My Team section: keep a private list of the people in your studio, with full name, username, role and email for each member.
- New My Wallet section: your Bee Coins balance, streak and rewards now have their own place in the sidebar.
- New UTM section under Tools: create tracked /go/ links and follow the clicks on each one.
- New Contact Team section: write to the IndiePump team straight from your dashboard, replies go to your account email.
- The Post Generator is now called IndiePump Assistant.
Verified badge redesign
- The Verified text pill is now a clean seal with a check next to the name: gold for content creators, purple for developers. Same look in light and dark mode, and hovering the seal still tells you what it means.
Capsule Analyzer
- Score your Steam capsule art from your dashboard and get feedback written to be forwarded to your artist unchanged.
- See your capsule at every size Steam actually uses, side by side at true relative scale. The 231x87 search row is where most capsules fail, so it leads.
- Six axes are scored out of ten and the weakest one opens first, with the render each score was read from named beside it.
- Your first analysis for each game is free and saved to your profile.
- Game cover art: correct picture, and a way to change it: Game covers now show your current artwork, and a new Cover art button on each game card lets you refresh it from Steam or use your own image.
- Press kits and small screens: Press kit pages now fit phone screens properly: no sideways scrolling, embeds shrink to fit.
- Invitations are now reviewed before they go out: Developer invitations now pass through a quick team review before sending. The daily allowance is 20, and your list shows the status of each one.
- Invitations: invite creators and press to cover your game: Developers can now send personal invitations to creators and press from the dashboard, with an automatic key offer, press kit and tracked link attached.
- Developer dashboard sidebar reorganised: The developer dashboard sidebar is reorganised into clear sections, with new My Team, My Wallet, UTM and Contact Team pages, and the Post Generator renamed to IndiePump Assistant.
- Verified badge redesign: The Verified text pill is now a clean seal with a check next to the name: gold for content creators, purple for developers. Same look in light and dark mode, and hovering the seal still tells you what it means.
- Capsule Analyzer: A new Capsule Analyzer tab scores your Steam capsule art and tells you exactly what to change. First analysis per game is free.
Post Generator, now on your own dashboard
- Developers get a Post Generator in the sidebar: pick one of your games and it writes ready to post copy and draws a matching image.
- The text is split into two panels side by side, Social post and Outreach message, each with its own categories, its own tracking link button and its own copy button.
- You can now edit the wording before you copy it, and your edit survives switching category and pressing Create UTM.
- The Mobile image is now 1080 x 1920 portrait, the shape a phone story actually uses.
- The image now lists your main category, the stage your game is at, and that review keys are available.
- Setting the stage of your game puts a status badge on the image, and time boxed stages such as Steam Next Fest take an end date so the badge stops showing once they are over.
Password resets that work, and creators can edit their own profile
- The "Forgot your password?" link now opens a reset form instead of reloading the page.
- After you set a new password you are signed in and taken straight to your dashboard.
- Content creators can now change their own profile image from the dashboard. Pick any picture and it is saved at 128 by 128, the size the cards use.
- Content creators can now correct their own audience reach. Type 30000 or 30K and the field shows you the number it will save before you save it.
- The award explainer page now shows the real Community Choice winner of the month instead of an example.
- Post Generator, now on your own dashboard: Developers get a Post Generator in the sidebar: pick one of your games and it writes ready to post copy and draws a matching image. The text is split into two panels side by side, Social post and Outreach message, each with its own categories, its own tracking link button and its own copy button. You can now edit...
- Password resets that work, and creators can edit their own profile: The "Forgot your password?" link now opens a reset form instead of reloading the page. After you set a new password you are signed in and taken straight to your dashboard. Content creators can now change their own profile image from the dashboard. Pick any picture and it is saved at 128 by 128, the size the cards...
Release history in the Super Admin console
- Each change gets a permanent id, a short description and bullet points.
- Before and after screenshots of the UI can be attached to any entry.
- Entries start private and reach the status page and the bell only when a super admin publishes them.
- Publishing can be undone, which takes the entry back off both surfaces.